RollerCoaster Tycoon 2 Thoughts

I don’t know how to review RollerCoaster Tycoon 2 (RCT2). I can’t assess a score in my mind. I probably wouldn’t give it anything higher than an 8.9. But if a game can be scored for sucking hours of my life away from me, then this one has done an excellent job. There’s so much to talk about, so let’s get to it.


It’s not that the Elder Scrolls’ games are non-educational, but certainly, RCT2 has more of an education element, in my opinion. Where does that come into play? I think it is in the economics. This comes in particularly with pricing food and drinks. Do you try to charge a little more and get more profit per item but less items sold? There’s quite a bit to think about. RCT2 does away with charging for both admission and for rides. Parks either charge admission to the park or admission for the rides. They won’t do both. This has its own flaws-I tend to like parks that charge for rides rather than to the park. Guests who stay for several hours are bound to keep spending money. However, if they’ve paid for admission to the park and stay for several hours then I’ll only get small spurts of money when they finally decide to buy a drink or some food. This aspect contributes to the…

Unrealism (not a bad thing, just stating what is present):

This only bothers me when I think about it. In real life, if you go to an amusement park and only had to pay a couple of dollars for a burger, you’d probably wonder if the burger was either very small or of poor quality. This is too reasonable a price, and guests complain when it is a little bit more than that. It’s a little bit ridiculous. Then there’s the queue lines. Admittedly, since queue lines tend to take up a lot of space, it’s probably a good thing that the game is unrealistic in this manner. But seriously, somebody complaining after only waiting ten minutes to ride a roller coaster in real life is insane. The guests tend to get antsy after about eight minutes, and many won’t wait past 15. I tend to make lines that are no more than 10 or 11 minutes long to prevent people from leaving so quickly. But in real life, again, that would be rather strange.


It seems like a big part of the game (besides building cool coasters) is building paths for the guests. Yes, I am dedicating a section to this aspect of the game. After the park gets more and more full, guests will tend to complain of the crowdedness. What’s the solution? Build useless paths. Well, they don’t have to be completely useless. They will be a brief waste of money, but guests will use them. When I say, “build useless paths”, I mean just build paths parallel and not too distant from another path. You can ask yourself, “If I was here and I wanted to get there, do I have to walk so far out of the way?” These extra paths can be achieved by building above rides or tracks or by digging under land. Instead of going around a huge piece of elevated land, you can just build through it. Rides’ excitement factors go down when you build underground, but underground paths may be the key to helping guests navigate the park more successfully.

Building Rides:

Well, I care a lot more about the economics of things and about building paths than I do about building coasters and such. Still, this is a fun aspect of the game. It’s supposed to be the main aspect, I presume. And at that, there are quite a few different types of coasters to choose from. They each have their different feel, and while it’s cool to go for the newer models, even wooden coasters have their place in a park, I think.


This is sort of a mix of paths and building rides. I like transportation in real life, so naturally, I love implementing rides that help to get people from one part of the park to another. While most parks in real life have one or two, I like to have several. Guests need options. They also need transfer options. They need to be able to get from one point to another. What’s interesting about these types of rides is that guests aren’t really programmed to think to ride a particular transport ride in the hopes of getting somewhere in particular. I just have to pretend that they really meant to ride it to get one step closer to that cool roller coaster.

Hmmm, I guess that’s all for now. I’ll have to think of more to say. Maybe I need to make a video…